游戏开发之——对话系统(CocosCreator)
看代码(Typescript):
import { AnalyzeJSON } from "./AnalyzeJSON";
const {ccclass, property} = cc._decorator;
@ccclass
export class Dialog extends cc.Component {
@property({type:cc.Float, tooltip:"播放速度"})
playSpeed:number = 0;
_speed:number;
_dialogLabel:cc.Label = null; //文本框
_contentStr:string = ""; //当前播放的内容
_currTextIndex:number = 0; //当前播放内容的索引
_currDialogIndex:number = 0; //当前对话列表的索引
_isPlaying:boolean = false; //是否正在播放
_contentList:Array<string> = null; //谈话内容
_endEvent:Function = null; //结束处理事件
onLoad () {
this._dialogLabel = this.node.getComponentInChildren(cc.Label);
this.node.on(cc.Node.EventType.TOUCH_END, this._onClickBox, this);
}
/**点击跳过打字机效果 */
_onClickBox():void{
if(this._isPlaying){
this._dialogLabel.string = this._contentStr;
this._reset();
}else{
//对话是否结束 TODO
this._currDialogIndex++;
if(this._contentList[this._currDialogIndex] == null)
this._currDialogIndex = 0;
this.playDialog(this._contentList[this._currDialogIndex]);
}
}
start () {
this._speed = this.playSpeed;
this._contentList = AnalyzeJSON._instance.getDialog(); //从管理器里读取要显示的对话
this.playDialog(this._contentList[this._currDialogIndex]);
}
update (dt) {
//#region 打字机效果
if(this._isPlaying){
this._speed -= dt;
if(this._speed <= 0){
this._speed = this.playSpeed;
if(this._contentStr[this._currTextIndex] == null){
this._reset();
}else{
this._addText(this._contentStr[this._currTextIndex]);
this._currTextIndex++;
}
}else return;
}
//#endregion
}
/**开始对话 */
playDialog(str:string, callback?:Function):void{
this._isPlaying = true;
this._contentStr = str;
this._clearContent();
if(callback)
this._endEvent = callback;
}
/**设置速度 */
setSpeed(val:number):void{
this.playSpeed = val;
}
/**重置内容 */
_reset():void{
this._isPlaying = false;
this._contentStr = "";
this._currTextIndex = 0;
this._speed = this.playSpeed;
}
/**清除对话框内容 */
_clearContent():void{
this._dialogLabel.string = "";
}
/**添加文字 */
_addText(aStr:string):void{
this._dialogLabel.string += aStr;
}
}