Html5 canvas实现360度全景图的示例代码有哪些?

Html5 canvas实现360度全景图的示例代码有哪些?

很多购物网站现在都支持360实物全景图像,可以360度任意选择查看样品,这样对购买者来说是一个很好的消费体验,网上有很多这样的插件都是基于jQuery实现的有收费的也有免费的,其实很好用的一个叫3deye.js的插件。该插件支持桌面与移动终端iOS与Android, 它的demo程序:http://www.voidcanvas.com/demo/28823deye/

自己玩了玩这个Demo以后,照着它的思路,用HTML5 Canvas也实现了类似的功能。

所以先说一下它的360度全景图的原理

1. 首先需要对实物拍照,间隔是每张照片旋转15度,所以需要23张照片。
2.照片准备好了以后,尽量选择JPG格式,裁剪到适当大校
3.JavaScript中预加载所有照片,可以配合进度条显示加载精度
4.创建/获取Canvas对象,加上鼠标监听事件,当鼠标左右移动时候,适度的绘制不同郑大致的原理就是这样,简单吧!

实现代码:

<!DOCTYPE html> 
<html> 
<head> 
 <meta charset=utf-8"> 
 <title>Full 360 degree View</title> 
 <script> 
    var ctx = null; // global variable 2d context 
    var frame = 1; // 23 
    var width = 0; 
    var height = 0; 
    var started = false; 
    var images = new Array(); 
    var startedX = -1; 
   window.onload = function() { 
    var canvas = document.getElementById("fullview_canvas"); 
    canvas.width = 440;// window.innerWidth; 
    canvas.height = 691;//window.innerHeight; 
    width = canvas.width; 
    height = canvas.height; 
    var bar = document.getElementById('loadProgressBar'); 
    for(var i=1; i<24; i++) 
    { 
      bar.value = i; 
      if(i<10) 
      { 
        images[i] = new Image(); 
        images[i].src = "0" + i + ".jpg"; 
      } 
      else  
      { 
        images[i] = new Image(); 
        images[i].src = i + ".jpg"; 
      } 
    } 
    ctx = canvas.getContext("2d"); 
     
    // mouse event 
    canvas.addEventListener("mousedown", doMouseDown, false); 
    canvas.addEventListener('mousemove', doMouseMove, false); 
    canvas.addEventListener('mouseup',  doMouseUp, false); 
    // loaded(); 
     
    // frame = 1 
    frame = 1; 
    images[frame].onload = function() { 
      redraw(); 
      bar.style.display = 'none'; 
    } 
  } 
  function doMouseDown(event) { 
    var x = event.pageX; 
    var y = event.pageY; 
    var canvas = event.target; 
    var loc = getPointOnCanvas(canvas, x, y); 
    console.log("mouse down at point( x:" + loc.x + ", y:" + loc.y + ")"); 
    startedX = loc.x; 
    started = true; 
  } 
   
  function doMouseMove(event) { 
    var x = event.pageX; 
    var y = event.pageY; 
    var canvas = event.target; 
    var loc = getPointOnCanvas(canvas, x, y); 
    if (started) { 
      var count = Math.floor(Math.abs((startedX - loc.x)/30)); 
      var frameIndex = Math.floor((startedX - loc.x)/30); 
      while(count > 0) 
      {         
        console.log("frameIndex = " + frameIndex); 
        count--;   
        if(frameIndex > 0) 
        { 
          frameIndex--; 
          frame++; 
        } else if(frameIndex < 0) 
        { 
          frameIndex++; 
          frame--; 
        } 
        else if(frameIndex == 0) 
        { 
          break; 
        } 
                 
        if(frame >= 24) 
        { 
          frame = 1; 
        } 
        if(frame <= 0) 
        { 
          frame = 23; 
        } 
        redraw(); 
      } 
    } 
  } 
   
  function doMouseUp(event) { 
    console.log("mouse up now"); 
    if (started) { 
      doMouseMove(event); 
      startedX = -1; 
      started = false; 
    } 
  } 
 
  function getPointOnCanvas(canvas, x, y) { 
    var bbox = canvas.getBoundingClientRect(); 
    return { x: x - bbox.left * (canvas.width / bbox.width), 
        y: y - bbox.top * (canvas.height / bbox.height) 
        }; 
  } 
   
  function loaded() { 
    setTimeout( update, 1000/8); 
  } 
  function redraw() 
  { 
    // var imageObj = document.createElement("img"); 
    // var imageObj = new Image(); 
    var imageObj = images[frame]; 
    ctx.clearRect(0, 0, width, height) 
    ctx.drawImage(imageObj, 0, 0, width, height); 
  } 
  function update() { 
    redraw(); 
    frame++; 
    if (frame >= 23) frame = 1; 
    setTimeout( update, 1000/8); 
  } 
 </script> 
</head> 
<body> 
<progress id="loadProgressBar" value="0" max="23"></progress>  
<canvas id="fullview_canvas"></canvas> 
<button onclick="loaded()">Auto Play</button> 
</body> 
</html> 

Demo演示文件下载地址-> fullview_jb51.rar

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持路饭。