如何通过HTMl5 Canvas实现圆形进度条并显示数字百分比效果?
如何通过HTMl5 Canvas实现圆形进度条并显示数字百分比效果?
本文介绍了HTML5 Canvas 实现圆形进度条并显示数字百分比效果示例,具体如下:
实现效果
1.首先创建html代码
<canvas id="canvas" width="500" height="500" style="background:#000;"></canvas>
2.创建canvas环境
var canvas = document.getElementById('canvas'), //获取canvas元素 context = canvas.getContext('2d'), //获取画图环境,指明为2d centerX = canvas.width/2, //Canvas中心点x轴坐标 centerY = canvas.height/2, //Canvas中心点y轴坐标 rad = Math.PI*2/100, //将360度分成100份,那么每一份就是rad度 speed = 0.1; //加载的快慢就靠它了
3.绘制5像素宽的运动外圈
//绘制5像素宽的运动外圈 function blueCircle(n){ context.save(); context.strokeStyle = "#fff"; //设置描边样式 context.lineWidth = 5; //设置线宽 context.beginPath(); //路径开始 context.arc(centerX, centerY, 100 , -Math.PI/2, -Math.PI/2 +n*rad, false); //用于绘制圆弧context.arc(x坐标,y坐标,半径,起始角度,终止角度,顺时针/逆时针) context.stroke(); //绘制 context.closePath(); //路径结束 context.restore(); }
4.绘制白色外圈
//绘制白色外圈 function whiteCircle(){ context.save(); context.beginPath(); context.lineWidth = 2; //设置线宽 context.strokeStyle = "red"; context.arc(centerX, centerY, 100 , 0, Math.PI*2, false); context.stroke(); context.closePath(); context.restore(); }
5.百分比文字绘制
function text(n){ context.save(); //save和restore可以保证样式属性只运用于该段canvas元素 context.strokeStyle = "#fff"; //设置描边样式 context.font = "40px Arial"; //设置字体大小和字体 //绘制字体,并且指定位置 context.strokeText(n.toFixed(0)+"%", centerX-25, centerY+10); context.stroke(); //执行绘制 context.restore(); }
6.让它运动起来
//动画循环 (function drawFrame(){ window.requestAnimationFrame(drawFrame); context.clearRect(0, 0, canvas.width, canvas.height); whiteCircle(); text(speed); blueCircle(speed); if(speed > 100) speed = 0; speed += 0.1; }());
完整代码
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>HTML5 Canvas 圆形进度条并显示数字百分比</title> <style> *{margin:0;padding:0;} body{text-align:center;background-color:#000;} </style> </head> <body> <canvas id="canvas" width="500" height="500" style="background:#000;"></canvas> <script> window.onload = function(){ var canvas = document.getElementById('canvas'), //获取canvas元素 context = canvas.getContext('2d'), //获取画图环境,指明为2d centerX = canvas.width/2, //Canvas中心点x轴坐标 centerY = canvas.height/2, //Canvas中心点y轴坐标 rad = Math.PI*2/100, //将360度分成100份,那么每一份就是rad度 speed = 0.1; //加载的快慢就靠它了 //绘制5像素宽的运动外圈 function blueCircle(n){ context.save(); context.strokeStyle = "#fff"; //设置描边样式 context.lineWidth = 5; //设置线宽 context.beginPath(); //路径开始 context.arc(centerX, centerY, 100 , -Math.PI/2, -Math.PI/2 +n*rad, false); //用于绘制圆弧context.arc(x坐标,y坐标,半径,起始角度,终止角度,顺时针/逆时针) context.stroke(); //绘制 context.closePath(); //路径结束 context.restore(); } //绘制白色外圈 function whiteCircle(){ context.save(); context.beginPath(); context.lineWidth = 2; //设置线宽 context.strokeStyle = "red"; context.arc(centerX, centerY, 100 , 0, Math.PI*2, false); context.stroke(); context.closePath(); context.restore(); } //百分比文字绘制 function text(n){ context.save(); //save和restore可以保证样式属性只运用于该段canvas元素 context.strokeStyle = "#fff"; //设置描边样式 context.font = "40px Arial"; //设置字体大小和字体 //绘制字体,并且指定位置 context.strokeText(n.toFixed(0)+"%", centerX-25, centerY+10); context.stroke(); //执行绘制 context.restore(); } //动画循环 (function drawFrame(){ window.requestAnimationFrame(drawFrame); context.clearRect(0, 0, canvas.width, canvas.height); whiteCircle(); text(speed); blueCircle(speed); if(speed > 100) speed = 0; speed += 0.1; }()); } </script> </body> </html>
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持路饭。